Grand Theft Auto made him a legend. His latest game was a disaster

SockGoblin

Well-known member
The article discusses the controversy surrounding the game "MindsEye" developed by Barb Studios, a Scottish video game development company. The game was released to poor reviews and players experienced numerous bugs and glitches, including one that made it seem like pedestrians could walk on air. As a result, many of the studio's employees lost their jobs due to the game's poor reception. The article also mentions that several former employees have spoken out about their experiences working at Barb Studios, citing issues with management, workplace culture, and the handling of redundancies.

The controversy has sparked debate about the state of the video game industry, particularly in Scotland, where Barb Studios was based. Some have expressed concerns about the impact on the local community and the loss of jobs in the industry.

In response to the criticism, Barb Studios has issued a statement apologizing for the poor quality of the game and acknowledging that it did not meet the team's expectations. The studio has also committed to learning from the experience and improving its development processes.

The article concludes by noting that the controversy surrounding "MindsEye" serves as a reminder of the challenges facing the video game industry, particularly in terms of managing risk and ensuring that games are of high quality before release.
 
man I played that minds eye game with my mates back in 2020 it was so buggy lol we were all laughing about how weird it was when pedestrians could walk on air like something out of a sci-fi movie anyway gotta feel for the old barb studios devs they got rode hard by critics but at least they're owning up to their mistakes and trying to learn from them πŸ€¦β€β™‚οΈ you know I remember playing some other games back in the day that had similar issues and it's just part of the game development process, i guess we should be grateful barb studios is willing to take a hard look at themselves and try to do better next time πŸ™
 
I feel so bad for those Barb Studios employees who lost their jobs πŸ€•. It's not easy to deal with, especially when it's because of something outside your control (or should be!) like a game launch. You think you're doing everything right, but sometimes these things just go wrong and can have devastating consequences for people.

It's also weird how this game was able to get away with so many bugs and glitches before release 🀯. I mean, shouldn't someone have checked it way more thoroughly? It just goes to show that even the most well-intentioned studios can still mess up big time.

And yeah, the debate about its impact on Scotland is valid - there are a lot of people who depend on games and gaming jobs for their livelihoods πŸ’Ό. We should be supporting these communities and helping them thrive, not just focusing on the big picture (or in this case, the one company that's gotten it so wrong).
 
I'm so salty about this one πŸ€•πŸ‘Ž. I mean, I get it, no dev studio is perfect and mistakes happen, but come on! Losing all those jobs just 'cause of one game? That's just brutal πŸ’”. And to make matters worse, the management at Barb Studios seems to be kinda dodgy too... I mean, how can you not know about these issues before they hit the open market? πŸ€·β€β™‚οΈ

And what really gets me is that all these former employees are speaking out and sharing their stories... it's like, we need to learn from our mistakes, people! πŸ’‘ We can't just keep making games with all these bugs and glitches without addressing the underlying issues. It's not just about the game itself, it's about the people behind it.

I think this whole thing is a major wake-up call for devs everywhere. We need to take some time to reflect on what went wrong and come up with better ways of managing our teams and processes. Otherwise, we're just gonna keep repeating the same mistakes over and over again... and that's not acceptable πŸ™…β€β™‚οΈ
 
Wow 🀯 this is crazy what happened to those people πŸ˜“ they were just trying to make a living & now they're out of jobs because of one bad game πŸ‘Ž barb studios should be more careful next time πŸ€”
 
ugh I feel bad for those Barb Studios devs, like they got hit hard with this game launch πŸ€•. it's not cool when management screws up & people lose their jobs over it πŸ’”. the whole industry is all about innovation & taking risks, but sometimes that means you won't nail it on the first try πŸ“ˆ. I think they're being super honest about acknowledging their mistakes & trying to fix them, so props for that πŸ‘. maybe this is an opportunity for them to come back stronger? 🀞
 
πŸ€” I'm really disappointed to hear about what happened with Barb Studios and their game MindsEye πŸ˜• The idea of people losing their jobs over a game that didn't even meet expectations is just sad πŸ’”. It makes you wonder what's going on behind the scenes in the gaming industry, like are they so focused on meeting deadlines that they sacrifice quality control? πŸ€·β€β™‚οΈ

And I feel bad for the employees who lost their jobs, especially since it seems like some of them were pushed out due to issues with management and workplace culture 🚫. You'd think that a company would prioritize its people over its profits, but I guess that's not always the case πŸ’Έ.

I hope Barb Studios takes this as an opportunity to learn from their mistakes and improve their development processes πŸ“ˆ. The gaming industry is supposed to be all about creating amazing experiences for players, so it's disheartening to see a company fall short 😐.
 
idk about this whole thing tho... like, can't blame 'em for making mistakes with the game but it's kinda harsh on the employees who lost their jobs πŸ€”. seems like a classic case of blaming the devs instead of acknowledging that maybe, just maybe, the publishers or investors weren't exactly supportive too πŸ€‘. and what about all the ' former employees speaking out'? where's the proof? are they even credible sources? πŸ“Š shouldn't we be looking at the bigger picture here rather than just bashing one company?
 
πŸ€” I think it's really weird that some people are more concerned about the impact on the local community than the actual gamers who got messed with by a poorly made game πŸ™„ Anyway, can't imagine how frustrating those redundancies must've been for those former Barb Studios employees πŸ˜• Also, what's up with some studios expecting their games to be perfect 1st time around? It's like trying to cook a 5-course meal on your first day of working at a fancy restaurant πŸ΄πŸ’‘
 
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