Average-but-arresting games used to be the backbone of the industry. What price perfection?

The once-mighty, genre-defying game that was, is now struggling to stay afloat. What's behind this trend? Is perfection even possible in games?

In an industry where megabudgets and super-high definition have become the norm, there's been a noticeable shift towards more polished experiences. With development costs skyrocketing, developers are no longer willing to risk creating flawed yet fascinating titles that might not appeal to mass audiences.

However, there's still room for imperfection in games. Flawed-but-fascinating games were once the backbone of the industry. From the mid-1990s to the late 2010s, it was possible for a team of fewer than 50 development staff to create an "okay" mid-budget adventure that would find an audience.

Consider Prototype, Activision's 2009 shape-shifting action-adventure game, or Deadly Premonition, Hidetaka "Swery65" Suehiro's detective adventure. Both are imperfect but endearing titles that have gained cult followings. Similarly, games like Vampire: The Masquerade – Bloodlines 2, despite their flaws, offer an enjoyable and idiosyncratic experience.

The problem lies in the mainstream gaming industry's tendency to focus on polished experiences rather than taking risks on flawed yet fascinating games. Mega-budgets and super-high definition have become synonymous with success, but at what cost? Development costs are too high for many developers to risk creating imperfect titles that might not appeal to mass audiences.

It's worth noting that some games still manage to defy easy critical evaluation, often hidden treasures that players discover by playing magazine cover disc demos or renting them from Blockbuster. These types of games are now harder to find, but they're still out there waiting to be discovered.

Vampire: The Masquerade – Bloodlines 2 may receive criticism for its flaws, but it could well turn out to be immortal.
 
I feel like we've lost some of that raw, edgy charm in games lately πŸ€”. I mean, don't get me wrong, polished experiences are great and all, but it's so... safe πŸ™…β€β™‚οΈ. Where's the risk-taking? The experimentation? It's like everyone's just playing by the same rules now πŸ“Š.

I remember back in the day, you could find these hidden gems on magazine disc demos or something πŸ˜‚. You'd stumble upon a game that was just so weird and wonderful, it became an instant classic πŸ’₯. Now, those types of games are super rare 🌟.

It's like perfection is being set way too high 🀯. I mean, who says a game has to be flawless? Can't we just enjoy the imperfections and have some fun with them? 😜 It's like we're all just trying to make the same boring, mainstream games instead of taking chances on something truly unique πŸ’₯.

I think that's what's missing from gaming these days πŸ€”. The willingness to take risks and push boundaries πŸš€. We need more games that are a little bit weird, a little bit rough around the edges 🎨.
 
idk about perfection in games lol, i mean we've seen some real messes come out of the big studios 🀣. prototype and deadly premonition are actually kinda my fave examples of flawed-but-fabulous games. it's like, people think they have to be 99% perfect or else they're a failure, but what's the point of that? let's just enjoy the messy ride sometimes πŸ˜‚.
 
I'm all about embracing the imperfect πŸ€―πŸ’–. Flawed games were always the best ones, in my opinion! πŸ‘Š They're like the quirky indie band that makes you dance – you might not know what's going on, but it's infectious πŸ˜†. And can we talk about how much more relatable those "okay" mid-budget adventure games were back in the day? πŸ€” I mean, who needs super-high definition and a gazillion-dollar budget when you've got character and soul? πŸ’ΈπŸ‘ The gaming industry is all about taking risks and pushing boundaries – maybe it's time to shake off that polish-perfectionism vibe and get weird again πŸ€ͺπŸ’₯.
 
I'm so sick of all these polished games lol 🀯 They're like eating the same old thing every day, you know? Where's the excitement in that?! Flawed-but-fascinating games were where it's at for me, and I still think they should be more prominent. Like, Prototype was a total underdog but it ended up being this amazing cult classic πŸ€– And don't even get me started on Swery65's detective games, those are like the ultimate hidden gems πŸ”

I mean, what's wrong with imperfection?! It's like, real life isn't all about being perfect and flawless, you know? Sometimes it's the quirky, offbeat stuff that ends up being more interesting. And besides, who cares if a game has some bugs or glitches if it's still fun to play? πŸ€ͺ

But yeah, I get why big budgets can be scary for devs. It's like, how do they balance making something great with taking a risk on something that might not work out? Maybe there needs to be more room for experimentation and less emphasis on just churning out polished experiences all the time πŸ’‘
 
I don’t usually comment but I feel like we're losing that weird, quirky vibe in games πŸ€”. I mean, I'm still having fun playing Vampire: The Masquerade – Bloodlines 2 even with its flaws, and that's what matters, right? But at the same time, it's hard not to notice how polished everything has become πŸ’ͺ. I don't think perfection is even possible in games – it's always gonna be subjective πŸ€·β€β™‚οΈ. What if perfection just means making something that's boring for everyone? I'd rather have a game that's got some character and flaws than something that's just...perfect 😐.
 
πŸ€” The industry's obsession with polish is killing the soul of games... I mean, who needs a "good" game when you can have a perfect one? πŸ˜‚ Perfectly crafted, soulless experiences will never be as captivating as flawed but lovable ones. What's the point of playing a game if it's just going to feel like watching paint dry? 🎨
 
πŸ’€ I think its kinda sad that devs gotta play it safe cuz of those crazy high dev costs πŸ€‘ If perfection is even possible in games then where's the fun in making a flawless game thats never gonna make you feel anything? Sometimes its the imperfections and weirdness thats what makes something stick with u πŸ’‘
 
I think we're losing that "okay" mid-budget vibe from the early days of gaming. I mean, have you seen the prices of games now? They're like buying a new console! πŸ˜‚ And with all the focus on next-gen tech and cinematics, it's making developers super risk-averse.

Here are some mind-blowing stats:

* In 2019, the global game market was valued at $156.4 billion πŸ€‘
* The average development cost for AAA games is around $150 million πŸ’Έ
* The top-grossing games on Steam have a combined player base of over 100 million players πŸš€

But, let's be real, these big-budget games are creating an entire new ecosystem. According to Google Trends, searches for "game development" and "indie game" have been steadily increasing since 2010 πŸ“ˆ

Meanwhile, games like Vampire: The Masquerade – Bloodlines 2 might not appeal to the masses, but they're still raking in cash through niche markets. For example:

* Steam's "Indie" category has seen a 30% increase in revenue over the past year πŸ’Έ
* The number of indie game developers has grown from 200k in 2010 to over 1 million today 🀯

So, is perfection even possible? Maybe not in terms of polish and production values, but maybe in terms of niche appeal? It's all about finding that sweet spot between imperfection and charm 😊
 
I feel you πŸ€—, the gaming industry has changed so much over the years and now it's all about creating these super polished experiences that are just too perfect 😐. I mean, don't get me wrong, who doesn't want a great game with no bugs or glitches? But sometimes I wish devs would take more risks and create games that are a little bit rough around the edges, you know? Like, remember those old-school games like Vampire: The Masquerade – Bloodlines 2 that were flawed but still so much fun to play? 🀩 Those are the kinds of games we need more of!
 
Ugh, I'm so tired of all the polished nonsense in games rn 🀯 I mean, can't devs just be a little messy and weird anymore? Prototype was so iconic cuz it was flawed in a good way πŸ”₯ like, Swery65's games are still underrated imo. Vampire: The Masquerade – Bloodlines 2 is proof that you don't need perfect to be amazing πŸ¦‡ Those old school hidden gems were the best part of gaming history, and now they're just lost on us 😒
 
the gaming industry is all about chasing that perfect score or flawless experience... can't we just have some weirdness and imperfections in a game anymore? πŸ€·β€β™‚οΈ i mean, games like vampire: the masquerade – bloodlines 2 are still fun even with their flaws, but they're so hard to find these days. what's wrong with taking risks and making something that might not appeal to everyone? it's all about trying new things and being bold, right? πŸ’₯
 
I feel like the gaming industry has lost a bit of that quirky charm πŸ˜”. With all these big-budget games and super-high production values, it's hard to find something that's genuinely imperfect in a good way πŸ€ͺ. I mean, don't get me wrong, polished experiences can be awesome too, but where's the fun in making something that's just "okay" πŸ™ƒ? Games like Prototype and Deadly Premonition were basically underdogs that found a following because of their weirdness and charm 😁. Now it feels like every game is trying to be perfect and mainstream, and that's kinda boring πŸ’€. Can't we just have some games that are a little bit wonky and lovable instead? πŸ™Œ
 
I think this shift towards more polished experiences is a bummer πŸ€”. I mean, who doesn't love discovering hidden gems that are all imperfections and quirks? It's what makes gaming so unique and exciting! But at the same time, I get it - high development costs can be crippling for indie devs and studios with smaller teams.

I wish there was a way to find that sweet spot between polish and risk-taking 🀞. Maybe we'll see more of those cult classics re-emerge as devs experiment with new business models or platforms? Until then, I'll keep an eye out for those hard-to-find gems on old mag disc demos or whatever Blockbuster still has lying around πŸ˜‚
 
Back
Top