The once-mighty, genre-defying game that was, is now struggling to stay afloat. What's behind this trend? Is perfection even possible in games?
In an industry where megabudgets and super-high definition have become the norm, there's been a noticeable shift towards more polished experiences. With development costs skyrocketing, developers are no longer willing to risk creating flawed yet fascinating titles that might not appeal to mass audiences.
However, there's still room for imperfection in games. Flawed-but-fascinating games were once the backbone of the industry. From the mid-1990s to the late 2010s, it was possible for a team of fewer than 50 development staff to create an "okay" mid-budget adventure that would find an audience.
Consider Prototype, Activision's 2009 shape-shifting action-adventure game, or Deadly Premonition, Hidetaka "Swery65" Suehiro's detective adventure. Both are imperfect but endearing titles that have gained cult followings. Similarly, games like Vampire: The Masquerade β Bloodlines 2, despite their flaws, offer an enjoyable and idiosyncratic experience.
The problem lies in the mainstream gaming industry's tendency to focus on polished experiences rather than taking risks on flawed yet fascinating games. Mega-budgets and super-high definition have become synonymous with success, but at what cost? Development costs are too high for many developers to risk creating imperfect titles that might not appeal to mass audiences.
It's worth noting that some games still manage to defy easy critical evaluation, often hidden treasures that players discover by playing magazine cover disc demos or renting them from Blockbuster. These types of games are now harder to find, but they're still out there waiting to be discovered.
Vampire: The Masquerade β Bloodlines 2 may receive criticism for its flaws, but it could well turn out to be immortal.
In an industry where megabudgets and super-high definition have become the norm, there's been a noticeable shift towards more polished experiences. With development costs skyrocketing, developers are no longer willing to risk creating flawed yet fascinating titles that might not appeal to mass audiences.
However, there's still room for imperfection in games. Flawed-but-fascinating games were once the backbone of the industry. From the mid-1990s to the late 2010s, it was possible for a team of fewer than 50 development staff to create an "okay" mid-budget adventure that would find an audience.
Consider Prototype, Activision's 2009 shape-shifting action-adventure game, or Deadly Premonition, Hidetaka "Swery65" Suehiro's detective adventure. Both are imperfect but endearing titles that have gained cult followings. Similarly, games like Vampire: The Masquerade β Bloodlines 2, despite their flaws, offer an enjoyable and idiosyncratic experience.
The problem lies in the mainstream gaming industry's tendency to focus on polished experiences rather than taking risks on flawed yet fascinating games. Mega-budgets and super-high definition have become synonymous with success, but at what cost? Development costs are too high for many developers to risk creating imperfect titles that might not appeal to mass audiences.
It's worth noting that some games still manage to defy easy critical evaluation, often hidden treasures that players discover by playing magazine cover disc demos or renting them from Blockbuster. These types of games are now harder to find, but they're still out there waiting to be discovered.
Vampire: The Masquerade β Bloodlines 2 may receive criticism for its flaws, but it could well turn out to be immortal.