Dan Houser, co-founder of Rockstar and lead writer on Grand Theft Auto and Red Dead Redemption, has been thinking a lot about storytelling in video games. The idea that came to him was that open-world games are similar to Victorian novels - they're all about world-building and creating an immersive experience for the player.
According to Houser, this concept isn't just limited to Rockstar's games. He believes that other developers have been exploring similar ideas, albeit in different ways. For example, some stealth games offer pacifist playthroughs, while others reward players for sparing lives.
But what exactly is it about Victorian novels that makes them relevant to modern open-world games? Houser says that authors like Dickens, Zola, and Tolstoy created worlds that felt fully realized - a feeling that's also present in his own games. He notes that some games try to capture this same sense of realism by making players interact with the game world in more meaningful ways.
Houser has been drawing inspiration from Victorian literature for his work on Red Dead Redemption 2, including audiobooks and even some of Dickens' shorter works. The goal was to create a story that felt like it could be told through a film or novel - rather than just being a series of linear missions.
One of the most interesting aspects of Houser's approach is how he combines different literary styles to create something unique. For example, Red Dead Redemption 2's dialogue draws from various influences like Middlemarch and Sherlock Holmes. The result is a game that feels both grounded in reality and more fantastical - much like the novels it's drawing inspiration from.
What does this mean for the future of open-world games? Will we see more attempts to capture the literary feel of Victorian novels, or will developers stick with their own paths? One thing's for sure: Dan Houser is thinking about storytelling in video games in new and innovative ways.
According to Houser, this concept isn't just limited to Rockstar's games. He believes that other developers have been exploring similar ideas, albeit in different ways. For example, some stealth games offer pacifist playthroughs, while others reward players for sparing lives.
But what exactly is it about Victorian novels that makes them relevant to modern open-world games? Houser says that authors like Dickens, Zola, and Tolstoy created worlds that felt fully realized - a feeling that's also present in his own games. He notes that some games try to capture this same sense of realism by making players interact with the game world in more meaningful ways.
Houser has been drawing inspiration from Victorian literature for his work on Red Dead Redemption 2, including audiobooks and even some of Dickens' shorter works. The goal was to create a story that felt like it could be told through a film or novel - rather than just being a series of linear missions.
One of the most interesting aspects of Houser's approach is how he combines different literary styles to create something unique. For example, Red Dead Redemption 2's dialogue draws from various influences like Middlemarch and Sherlock Holmes. The result is a game that feels both grounded in reality and more fantastical - much like the novels it's drawing inspiration from.
What does this mean for the future of open-world games? Will we see more attempts to capture the literary feel of Victorian novels, or will developers stick with their own paths? One thing's for sure: Dan Houser is thinking about storytelling in video games in new and innovative ways.