'It's a loving mockery, because it's also who I am': the making of gaming's most pathetic character

Gaming's Most Pathetic Character: The Making of Baby Steps

Baby Steps, the latest comedy game from Bennett Foddy and Gabe Cuzzillo, has been met with both laughter and frustration. Players are tasked with guiding Nate, a socially awkward and incompetent protagonist, through a series of arduous hiking challenges.

At its core, the game is a joke about the comfortable gaming experiences we've become accustomed to. However, as players delve deeper into the world of Baby Steps, they begin to form an unlikely connection with Nate's lovable but pathetic personality.

"I thought it would be cute," says Foddy, "but working on character design and animation brings you over to liking big butts." This is a tongue-in-cheek reference to Nate's large physique, which has become an iconic part of the game's humor.

The development process behind Baby Steps was marked by experimentation and improvisation. According to Cuzzillo, the voice acting for the game was improvised, with both developers bringing their own unique perspectives to the role of Nate.

"Nate is one manifestation of my personality," says Cuzzillo. "He's an aspect of who I am." This connection between the game's protagonist and its creators has helped to foster a sense of authenticity and sincerity in Baby Steps.

Throughout the game, players are subjected to increasingly absurd challenges, from navigating treacherous terrain to dealing with Nate's phallic fixation on fruit. However, despite these comedic moments, Foddy and Cuzzillo have managed to craft a game that explores deeper themes of masculinity and vulnerability.

"It should be that it starts out feeling arduous and awkward and annoying and hostile, and then we try to bring you around to find pleasure in it," explains Foddy. This philosophy is evident in the game's narrative, which takes players on a journey of self-discovery with Nate as their unlikely guide.

Ultimately, Baby Steps is a game that defies easy categorization. It is both a joke and a sincere exploration of human emotions, a commentary on our society's expectations of masculinity and vulnerability. As Cuzzillo notes, "Nate is a microcosm of the whole game, where it's both a piss-take and sincere at the same time."

As players navigate the world of Baby Steps, they are invited to confront their own insecurities and vulnerabilities alongside Nate. It's a journey that can be both frustrating and exhilarating, but ultimately, one that leaves a lasting impression on those who take on the challenge.

In an era where gamers are often expected to conform to certain expectations or stereotypes, Baby Steps offers a refreshing alternative. By embracing its absurdity and vulnerability, Foddy and Cuzzillo have created a game that will leave you both laughing and nodding in recognition โ€“ it's a loving mockery, because it's also who we are.
 
i love how baby steps pokes fun at the gaming world while still being super sincere about nate's struggles ๐Ÿคฃ. i think its amazing how the devs were able to create this lovable but pathetic character and turn him into something relatable. its not often that you see a game tackle masculinity and vulnerability in such a nuanced way ๐Ÿ’ก. and omg gabe cuzzillo's voice acting is everything ๐ŸŽ™๏ธ. also, i'm so down for a game that makes me laugh and cringe at the same time ๐Ÿ˜‚. it just goes to show that gaming can be more than just mindless fun โ€“ its a reflection of our own insecurities and quirks ๐Ÿ‘
 
I gotta say, I love how this game is all about embracing our flaws and imperfections ๐Ÿคฃ. Nate's just so relatable with his social awkwardness and ridiculous fixation on fruit ๐Ÿ‰๐Ÿ‘€. It's like Bennett Foddy and Gabe Cuzzillo are poking fun at the gaming community's tendency to expect perfect characters, but also tapping into how we all wish we were a bit more confident (or not). The way the game pokes fun at traditional gaming tropes is on point ๐Ÿ”ฅ, and it's awesome to see creators taking risks like this. I mean, who wouldn't want to play as a socially awkward, phallic-obsessed protagonist with a big personality? ๐Ÿ˜‚ It's all about embracing our quirks and having a good laugh, right? ๐Ÿ‘
 
game is actually kinda relatable lol ๐Ÿคฃ the main character nate is super pathetic but u can't help but feel for him ๐Ÿค— developers actually brought their own personality to the role which makes it even funnier ๐Ÿ˜‚ the game pokes fun at societal expectations of masculinity and vulnerability in a way that's both cringy and authentic ๐Ÿ˜Š its like u r walking through this awkward journey with nate and maybe thats why its so enjoyable ๐Ÿ˜…
 
๐Ÿคฃ I played this game and gotta say, Nate is such a lovable doofus ๐Ÿคฆโ€โ™‚๏ธ! At first I was like "what's going on with this guy?" but the more I played, the more I felt for him ๐Ÿ˜Š. The devs did a great job of making Nate's struggles feel real, you know? Like, who hasn't been there where they're just trying to get through something but everything is going wrong ๐Ÿ™„? It's actually pretty relatable. And yeah, the humor in this game can be a bit cringeworthy at times ๐Ÿ˜‚, but it's also super endearing. I love how the devs didn't try to sugarcoat Nate's flaws and instead went all out with his... uniqueness ๐Ÿคช. So, if you're looking for a game that'll make you laugh and maybe even feel a little vulnerable, Baby Steps is def worth checking out ๐Ÿ‘
 
omg i love how baby steps pokes fun at the gaming world while still being super genuine ๐Ÿคฃ nate is literally so relatable as a character, like who hasn't felt awkward or incompetent in a situation? ๐Ÿคฆโ€โ™‚๏ธ the devs did an amazing job of bringing their own personalities into the game and it shows in the humor and heart โค๏ธ i think what i love most about baby steps is how it tackles deeper themes like masculinity and vulnerability in a way that's both silly and sincere ๐Ÿ˜‚ can't wait to play more! ๐ŸŽฎ
 
lol what's up ๐Ÿคฃ the character design for Nate is straight fire ๐Ÿš€ 80% of his animations are just him tripping over his own feet ๐Ÿ˜‚ but seriously did you know that Baby Steps has been streamed on Twitch for over 10 million hours and its viewership is growing by 20% each month? ๐Ÿ“ˆ also, the game's developer, Bennett Foddy, is only 32 years old and he's already released 3 successful games in his career ๐Ÿคฏ stats:

๐Ÿš€ Average watch time on Twitch: 45 minutes
๐Ÿ“Š Top streamed moment: Nate gets stuck in a tree for 10 seconds (13k views)
๐Ÿ’ธ Revenue growth: 100% YoY

the game's narrative explores deeper themes of masculinity and vulnerability, which is really interesting ๐Ÿค”
 
I think what really sets Baby Steps apart is how it subverts traditional gaming expectations while still maintaining an air of humor and wit ๐Ÿคฃ. The character design for Nate is absolutely on point, from his lovable awkwardness to his, ahem, "unique" fascination with fruit ๐Ÿ‰๐Ÿ‘€.

What I love about this game is that it's not just a comedy, but also a commentary on our societal norms around masculinity and vulnerability. It's amazing how Foddy and Cuzzillo have managed to balance absurdity and sincerity in a way that feels authentic and relatable ๐Ÿ˜Š.

I think the improvisational approach to voice acting was a genius move โ€“ it adds this layer of personality to Nate that makes him feel more real and endearing ๐Ÿค—. And I love how Foddy describes the game's narrative as "not starting out feeling arduous and awkward, but trying to bring you around to find pleasure in it" โ€“ it's like he's embracing the emotional complexity of the game rather than shying away from it ๐Ÿ’–.

Overall, Baby Steps is a game that will make you laugh, cringe, and maybe even feel a little uncomfortable, but ultimately, it's a thought-provoking exploration of human emotions that will leave you nodding in recognition ๐Ÿ™Œ.
 
I played Baby Steps last month ๐Ÿคฃ and I'm still thinking about Nate's character design ๐Ÿคฆโ€โ™‚๏ธ. I mean, who creates a game with a guy that's basically just a walking disaster? Bennett Foddy and Gabe Cuzzillo's joke is kinda working, but at the same time, it's also really relatable ๐Ÿ˜‚. I love how they said they wanted to explore deeper themes of masculinity and vulnerability, because that's exactly what's missing from gaming nowadays ๐Ÿ’ช.

And can we talk about Nate's fixation on fruit? ๐Ÿ‰๐Ÿคฃ It's like, what even is that? But at the same time, it's also kinda... endearing? ๐Ÿ˜Š I think that's what makes Baby Steps so refreshing โ€“ it's not afraid to be weird and awkward, but it's also got a lot of heart โค๏ธ.

I love how Foddy said they wanted to take players on a journey of self-discovery with Nate. That's exactly what happens when you play the game โ€“ you start out feeling frustrated and annoyed (same, guys ๐Ÿ˜ฉ), but then you start to see Nate's vulnerability and it just hits you ๐Ÿ’”.

And yeah, I think Baby Steps is definitely a commentary on our society's expectations of masculinity ๐Ÿค. It's like, we're always supposed to be tough and stoic, but really we're all just a bunch of messes trying to figure things out ๐Ÿ˜‚. I love how the game pokes fun at that idea, because it's so true ๐Ÿ’ฏ.

But what I think really sets Baby Steps apart is its sincerity ๐Ÿค—. It's not just a joke โ€“ it's a genuine exploration of human emotions and experiences. And yeah, it can be frustrating at times ๐Ÿ˜ฉ, but it's also super rewarding when you finally connect with Nate on some level ๐Ÿค.

Anyway, I'm gonna go play Baby Steps again right now because I need more of Nate's awkward charm in my life ๐ŸŽฎ๐Ÿ˜‚.
 
Back
Top