Gaming's Most Pathetic Character: The Making of Baby Steps
Baby Steps, the latest comedy game from Bennett Foddy and Gabe Cuzzillo, has been met with both laughter and frustration. Players are tasked with guiding Nate, a socially awkward and incompetent protagonist, through a series of arduous hiking challenges.
At its core, the game is a joke about the comfortable gaming experiences we've become accustomed to. However, as players delve deeper into the world of Baby Steps, they begin to form an unlikely connection with Nate's lovable but pathetic personality.
"I thought it would be cute," says Foddy, "but working on character design and animation brings you over to liking big butts." This is a tongue-in-cheek reference to Nate's large physique, which has become an iconic part of the game's humor.
The development process behind Baby Steps was marked by experimentation and improvisation. According to Cuzzillo, the voice acting for the game was improvised, with both developers bringing their own unique perspectives to the role of Nate.
"Nate is one manifestation of my personality," says Cuzzillo. "He's an aspect of who I am." This connection between the game's protagonist and its creators has helped to foster a sense of authenticity and sincerity in Baby Steps.
Throughout the game, players are subjected to increasingly absurd challenges, from navigating treacherous terrain to dealing with Nate's phallic fixation on fruit. However, despite these comedic moments, Foddy and Cuzzillo have managed to craft a game that explores deeper themes of masculinity and vulnerability.
"It should be that it starts out feeling arduous and awkward and annoying and hostile, and then we try to bring you around to find pleasure in it," explains Foddy. This philosophy is evident in the game's narrative, which takes players on a journey of self-discovery with Nate as their unlikely guide.
Ultimately, Baby Steps is a game that defies easy categorization. It is both a joke and a sincere exploration of human emotions, a commentary on our society's expectations of masculinity and vulnerability. As Cuzzillo notes, "Nate is a microcosm of the whole game, where it's both a piss-take and sincere at the same time."
As players navigate the world of Baby Steps, they are invited to confront their own insecurities and vulnerabilities alongside Nate. It's a journey that can be both frustrating and exhilarating, but ultimately, one that leaves a lasting impression on those who take on the challenge.
In an era where gamers are often expected to conform to certain expectations or stereotypes, Baby Steps offers a refreshing alternative. By embracing its absurdity and vulnerability, Foddy and Cuzzillo have created a game that will leave you both laughing and nodding in recognition โ it's a loving mockery, because it's also who we are.
Baby Steps, the latest comedy game from Bennett Foddy and Gabe Cuzzillo, has been met with both laughter and frustration. Players are tasked with guiding Nate, a socially awkward and incompetent protagonist, through a series of arduous hiking challenges.
At its core, the game is a joke about the comfortable gaming experiences we've become accustomed to. However, as players delve deeper into the world of Baby Steps, they begin to form an unlikely connection with Nate's lovable but pathetic personality.
"I thought it would be cute," says Foddy, "but working on character design and animation brings you over to liking big butts." This is a tongue-in-cheek reference to Nate's large physique, which has become an iconic part of the game's humor.
The development process behind Baby Steps was marked by experimentation and improvisation. According to Cuzzillo, the voice acting for the game was improvised, with both developers bringing their own unique perspectives to the role of Nate.
"Nate is one manifestation of my personality," says Cuzzillo. "He's an aspect of who I am." This connection between the game's protagonist and its creators has helped to foster a sense of authenticity and sincerity in Baby Steps.
Throughout the game, players are subjected to increasingly absurd challenges, from navigating treacherous terrain to dealing with Nate's phallic fixation on fruit. However, despite these comedic moments, Foddy and Cuzzillo have managed to craft a game that explores deeper themes of masculinity and vulnerability.
"It should be that it starts out feeling arduous and awkward and annoying and hostile, and then we try to bring you around to find pleasure in it," explains Foddy. This philosophy is evident in the game's narrative, which takes players on a journey of self-discovery with Nate as their unlikely guide.
Ultimately, Baby Steps is a game that defies easy categorization. It is both a joke and a sincere exploration of human emotions, a commentary on our society's expectations of masculinity and vulnerability. As Cuzzillo notes, "Nate is a microcosm of the whole game, where it's both a piss-take and sincere at the same time."
As players navigate the world of Baby Steps, they are invited to confront their own insecurities and vulnerabilities alongside Nate. It's a journey that can be both frustrating and exhilarating, but ultimately, one that leaves a lasting impression on those who take on the challenge.
In an era where gamers are often expected to conform to certain expectations or stereotypes, Baby Steps offers a refreshing alternative. By embracing its absurdity and vulnerability, Foddy and Cuzzillo have created a game that will leave you both laughing and nodding in recognition โ it's a loving mockery, because it's also who we are.