Vampire: The Masquerade Bloodlines 2 review – an interestingly toothless piece of noir fiction

Bloodlines 2, the latest installment in the Vampire: The Masquerade series, is a game that attempts to juggle two disparate narratives - one of dark violence and another of detective work.

As an ancient and powerful vampire, you awaken with no memories and discover a mysterious sigil on your hand. With a violent fanged rampage unfolding before you, complete with beatings, torn flesh, and the attempted murder of mortals, it's clear that you're in for a bloody ride.

However, things take an unexpected turn as Fabian, a voice from your mind who was once a human detective in 1920s America, begins to narrate events. He works closely with law enforcement and navigates the complex world of vampires while maintaining a calm demeanor unlike its surroundings.

In this setting, the game is supposed to be both a dark noir fiction and an action-packed RPG. Unfortunately, it feels stitched together like a patchwork quilt - some elements are awkwardly executed while others lack cohesion. Playing the game immediately after binge-watching AMC's Interview with the Vampire TV series highlights how stark the contrast between these two experiences.

At first glance, Bloodlines 2 is visually stunning and full of atmosphere, drawing inspiration from the dark alleys of Seattle to create an immersive world that sets the tone for its narrative. However, as you delve deeper into the game, it becomes apparent that inconsistencies plague nearly every aspect of gameplay.

From poorly implemented combat mechanics to awkwardly designed non-player characters, there's a sense of late 00s datedness permeating throughout the entire experience.

While there are some intriguing moments in the story, particularly when engaging with other vampires and navigating complex conversations, it's clear that something went awry during development. The game's narrative is occasionally dull and uninspired, making it hard to stay invested in its storylines.

Ultimately, Bloodlines 2 has managed to create a playable experience out of a troubled production process. However, after the initial excitement wears off, players are left with a nagging sense that this could have been something special if only it had been polished and refined before release.
 
im so disappointed in bloodlines 2 🤕 the combat mechanics feel super clunky and the storyline can get really meh at times 😐 they tried to mix dark violence with detective work but its just not well executed, you know? 👎 i mean, the atmosphere is on point tho, seattle's alleys are so cool 🌆 like, why couldn't they just focus on getting that right instead of trying to fix all these other stuff? 😩
 
the problem is they tried to cram too much into one game lol 🤯 i mean, dark violence and detective work? sounds like they were trying to make two different games at once. and the combat mechanics are straight out of a bad 90s game 🚫 it's like they took all these cool ideas and just mashed them together without thinking about how they'd actually fit together in practice.

and don't even get me started on the story 📚 i mean, it had some decent moments but overall it felt like they were just phoning it in. i love vampire lore as much as the next person but sometimes you gotta kill your darlings (no pun intended) and cut stuff out if it's not working.

and yeah, playing it after watching that Interview with the Vampire series was a wild contrast 😱 bloodlines 2 can't hold a candle to what they did with the TV show. i guess you could say it feels like they took some of the same inspirations but never quite nailed the execution 💔
 
I'm so disappointed in Bloodlines 2 🤕. I mean, I was hyped to dive into this vampire world, but the execution is lacking. The game tries to balance two narratives, which sounds cool on paper, but it feels like they just kinda... stuck them together. The dark noir vibe is amazing, and I love the atmosphere they've created, but the gameplay mechanics are all over the place 😩.

It's like they took a bunch of different elements, threw 'em in a blender, and hit puree 🤯. You've got combat that's more clunky than a vampire trying to navigate a sun-drenched city street during the day ☀️, and characters that are just... meh 🙄.

I mean, I get it, games take time and effort to make, but Bloodlines 2 feels like they rushed through development without putting in the necessary polish. It's frustrating because there are moments when you're like, "Yeah, this is kinda cool," but then you hit a roadblock and it just pulls you out of the experience 😔.

I'm still gonna play it, though 🤷‍♀️. I love a good mystery, and there are some interesting storylines here, but I just hope they do some post-launch support to iron out all these issues 💻.
 
idk what's going on with devs of Bloodlines 2 tho 🤔 they seem to be all over the place with their vision. game looks amazing at first but then u play thru and its like they just phoned in a lot of stuff 😴 combat mechanics r super wonky and npc design is straight out of the early 2000s 🙄. i get that dev process can be messy but it feels like they had some great ideas and just didn't execute 🤷‍♂️. game's got some cool moments, esp with all the vampire drama, but overall it feels like a rough draft 😐
 
[Image of a patchwork quilt with pieces falling apart] 😅
[Image of a vampire with a confused expression] 🤔
[A screenshot of the game's combat mechanics, with characters moving stiffly] 💥
[Image of Fabian from the game, looking calm in a chaotic scene] 👮‍♂️
[A screenshot of the game's graphics, with dark alleys and atmospheric lighting] 🌆
[Image of a clock with its hands stuck at 11:59] ⏰😔
 
I gotta say, Bloodlines 2 is like one of those games that shows promise but ultimately falls flat 🤔. I mean, the atmosphere's there, the story's got some interesting twists... but the execution feels all over the place 😒. It's like they were trying to mash together too many different styles and it just doesn't quite work. And don't even get me started on the combat mechanics - I'm still not sure what's supposed to be happening 🤷‍♂️.

I played through it after watching that Interview with the Vampire series, so I guess you could say my expectations were already pretty high 📺. But honestly, Bloodlines 2 just doesn't live up to the hype in my book. It's like they took all these cool ideas and threw 'em together without really considering how they'd work together as a whole 💡.

Still, I gotta give it some points for trying something new... even if it didn't entirely succeed 😊. Maybe with some post-launch support they can iron out the wrinkles and make it into the game it was meant to be 👍.
 
I was super hyped for Bloodlines 2 but honestly, it kinda fell flat for me 🤕. I mean, the atmosphere and visuals are straight fire 🔥, but when you scratch beneath the surface, it's like they just phoned it in, ya know? The combat is all wonky and the NPCs feel like they were plucked from a Hot Coffee DLC 💀. And don't even get me started on the story... it's like they had this awesome noir vibe going on, but then it just kinda dies on itself 📚. I mean, I loved Interview with the Vampire when it came out last year, so it was pretty harsh to compare Bloodlines 2 to that 😔. Maybe they should've put more time into polishing this one instead of rushing it out? Idk, maybe I'm just being too harsh lol 😅
 
I gotta say, I'm still excited about Bloodlines 2 despite all the issues 🤔. I mean, you can't deny that setting - dark alleys of Seattle at night? That's like, vampire heaven 🌃. And Fabian, man... he's like a cool uncle for your character 😎. The idea of him narrating events is genius.

But what really gets me is the potential that got lost in the execution 💔. It feels like they were trying to cram too much into this game and it just didn't work out 🤷‍♂️. I wish they could've taken some more time to perfect the combat mechanics and NPC design - it would've made a huge difference.

Still, you can't help but be drawn in by the atmosphere and the story. It's like watching a train wreck that you don't want to look away from 🚂. And hey, at least they tried something new and different. That's gotta count for something, right? 😊
 
I gotta say, I was super hyped for Bloodlines 2 but now that I've played it, I'm kinda disappointed 🤔. I mean, the atmosphere is on point, Seattle at night is so dark and gritty 😎. But the gameplay? It feels like they tried to cram too much in there. The combat mechanics are all wonky and the NPCs are straight out of a bad 2000s game 👀. And don't even get me started on the storyline - it's like they took some cool ideas, but then just phoned it in 😴.

I've played some great games recently that have set the bar pretty high, and Bloodlines 2 just doesn't live up to it. I mean, I love a good vampire game as much as the next person, but this one feels like it's trying way too hard 🤪. It's like they took all the parts of a great game, threw them in a blender, and hit puree 🍹.

Overall, I'd say it's an okay game, but not great. If you're a fan of the series or vampire games in general, you might want to check it out, but for me, it's just another mediocre game that didn't quite live up to my expectations 😐
 
omg i just started playing bloodlines 2 like 3 days ago 🤯 but already feelin the disappointment 😔 i mean, the atmosphere and worldbuilding is def on point, but man... combat mechanics are super clunky rn 🤖 and don't even get me started on fabian's "narrative" it just feels so out of place in the game 🙄 i did binge-watch the interview with the vampire tv series tho, lol what a contrast 🔪📺
 
omg i was so hyped for bloodlines 2 🤩 but like...the execution is just meh 😐 i mean the atmophere is on point 👻 and the worldbuilding is straight fire 🔥 but like...the combat is so clunky it feels like they took a game from the early 2000s and just slapped some modern graphics on it 💀 and don't even get me started on the npcs lol they're like "hey i'm a vampire" nope you're more like "hey i have a weird skin tone and a bad haircut" 😂 seriously though it feels like they didn't polish this game enough before releasing it 🚫 and that's a shame because the story has some really interesting moments 👀
 
I'm so bummed out about Bloodlines 2 🤕 It's like they took all these cool ideas and just kinda...glued 'em together without really makin' sure they fit 😩 The combat is whack, the characters are awkward...it's just a big ol' mess, ya know? And don't even get me started on how the story kinda falters mid-game 📺 I mean, I love the atmosphere and all, but it's just not enough to carry the whole thing. It feels like they were goin' for this dark noir vibe, but then they just kinda...relaxed 😎 Like, I get it, polish takes time, but still...such a shame 'cause I was hyped 🤦‍♂️
 
omg i just played bloodlines 2 🤯 and i have mixed feelings about it... i mean its got some super dark and gritty vibes going on which is kinda cool, but at the same time, the combat feels so clunky and the npcs are like, totally awkward lol what happened with the devs during production? i watched interview with the vampire on amc and now that i think back, bloodlines 2 does feel kinda different from it... but at the same time, its still visually stunning 🎨 idk man, maybe they just rushed it out or something cuz there are definitely some awesome moments in the story
 
I gotta say, I was hyped for Bloodlines 2 but it's like they threw a bunch of random stuff together and hoped it would stick 🤯. The combat mechanics are all over the place and those non-player characters? Forget about it 😂. And don't even get me started on how dated everything feels. It's like playing a game that was made in the late 00s again. I mean, I know they were trying to go for this dark noir vibe but honestly, it just doesn't feel cohesive at all 🤔. I'm not gonna lie, there are some cool moments when you're talking to other vampires and stuff, but overall, it's a bit of a mess 😐.
 
the game feels like its trying to do two things at once, you know? dark violence & detective work are cool but together they just feel kinda forced. like the vampire's all out rage mode is on one hand but fabian's calm vibes are on the other lol. and yeah, the combat mechanics are straight outta 00s gaming, feels so dated. i was playing it after watching interview with the vampire and that just made me realize how much more cohesive their storytelling is 🤷‍♂️
 
I'm so meh about Bloodlines 2 🤔... I mean, they're trying to mash up dark vampire lore with detective work, but it feels like they got lost in translation 💥. The atmosphere is super immersive at first, especially with all the Seattle darkness and gritty vibes 👻, but once you start playing, it's like they just phoned it in a bit 📞. Poorly implemented combat and awkward NPCs make it feel like a relic from the late 00s 🚮. It's like they were trying to cram too many ideas into one game and now we're left with a mess 🤯. I do love some of the moments where you get to engage with other vampires, though... that's where things get really interesting 💬. Maybe they should've stuck to developing just one aspect instead of trying to create this whole new thing? 🤷‍♀️
 
I played Bloodlines 2 with my kid and honestly I was so disappointed 🤕. The combat mechanics were all over the place - sometimes you'd be dodging like a pro, other times you'd just get thrashed by some vampire wannabe 😂. And don't even get me started on the dialogue system - it felt like they took every conversation from a bad 90s movie and mashed them together 💁‍♀️.

I mean, I love Vampire: The Masquerade as much as the next goth kid, but this one just didn't hit the mark for me 🤔. And yeah, playing it right after Interview with the Vampire TV series only made it feel like two completely different beasts - dark and moody vs bland and awkward 😴.

My kid was really into it at first tho, she loved the atmosphere and the whole detective vibe 👻. But as we kept playing, we both just kinda... meh'd 🤷‍♀️. It's like they got so caught up in making everything dark and edgy that they forgot to make a good game 😔. Guess I'll have to give it another go maybe after some patches or something 🤞
 
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