Gaming's Most Unlikely Love Story Takes Shape from Clay and Glue
When it comes to video games, we're often accustomed to the familiar hum of code, the glow of screens, and the crunch of keyboards. But what if the next big thing came in the form of clay, fabric, and glue? The game that's been making waves at gaming events is a stop-motion adventure like no other - Out of Words.
Developed by a 40-strong studio in Aarhus, Denmark, this game is an unusual love story crafted from handcrafted assets, including puppets made from wood, iron, and clay. Yes, you read that right - the team is as likely to be stuck with glue and fabric as they are with code. According to Johan Oettinger, the game's director, "Something magical happens when real materials are formed to represent a character... it gives a sincerity that makes the character more real than any other form of storytelling."
At its core, Out of Words is about two young characters, Kurt and Karla, on the brink of first love. The game takes players on a journey of discovery, mirroring their evolving relationship as they navigate through challenges together. But what sets this game apart from others in the adventure genre is its co-operative play element - players experience all the highs and lows together.
The studio's approach to game design is deeply rooted in their passion for art and storytelling. According to Mariano Pugliese, a game developer, "The same enthusiasm is shared between the puppet maker turning wood and iron into a character and the CG artist adjusting the sets in the game." Even the puzzles are built on emotion, with one featuring a giant clay face that twists and shifts around when players walk onto it.
Out of Words isn't just about bosses or high scores - it's an adventure of human personal connection. According to Oettinger, "You must treasure the immense adventure it is to express your love to someone for the first time." The ambitions are lofty: "We basically want you to remember this experience for the rest of your life."
The game's unique approach has already caught the attention of gaming legends, with Metal Gear creator Hideo Kojima praising the team. And now, fans can look forward to experiencing Out of Words on PC, PlayStation 5, and Xbox in 2026.
In an era where games are increasingly focused on technology and performance, Out of Words is a refreshing reminder that sometimes, it's the human touch that truly makes a game special.
				
			When it comes to video games, we're often accustomed to the familiar hum of code, the glow of screens, and the crunch of keyboards. But what if the next big thing came in the form of clay, fabric, and glue? The game that's been making waves at gaming events is a stop-motion adventure like no other - Out of Words.
Developed by a 40-strong studio in Aarhus, Denmark, this game is an unusual love story crafted from handcrafted assets, including puppets made from wood, iron, and clay. Yes, you read that right - the team is as likely to be stuck with glue and fabric as they are with code. According to Johan Oettinger, the game's director, "Something magical happens when real materials are formed to represent a character... it gives a sincerity that makes the character more real than any other form of storytelling."
At its core, Out of Words is about two young characters, Kurt and Karla, on the brink of first love. The game takes players on a journey of discovery, mirroring their evolving relationship as they navigate through challenges together. But what sets this game apart from others in the adventure genre is its co-operative play element - players experience all the highs and lows together.
The studio's approach to game design is deeply rooted in their passion for art and storytelling. According to Mariano Pugliese, a game developer, "The same enthusiasm is shared between the puppet maker turning wood and iron into a character and the CG artist adjusting the sets in the game." Even the puzzles are built on emotion, with one featuring a giant clay face that twists and shifts around when players walk onto it.
Out of Words isn't just about bosses or high scores - it's an adventure of human personal connection. According to Oettinger, "You must treasure the immense adventure it is to express your love to someone for the first time." The ambitions are lofty: "We basically want you to remember this experience for the rest of your life."
The game's unique approach has already caught the attention of gaming legends, with Metal Gear creator Hideo Kojima praising the team. And now, fans can look forward to experiencing Out of Words on PC, PlayStation 5, and Xbox in 2026.
In an era where games are increasingly focused on technology and performance, Out of Words is a refreshing reminder that sometimes, it's the human touch that truly makes a game special.
 . I mean, clay, glue, fabric? It's like they're sayin' "screw them fancy computer graphics" and goin' all DIY on us
. I mean, clay, glue, fabric? It's like they're sayin' "screw them fancy computer graphics" and goin' all DIY on us  . But for real, the artistry that's gone into this thing is somethin' else. Those puppets made from wood and iron? That's some next-level craftsmanship right there
. But for real, the artistry that's gone into this thing is somethin' else. Those puppets made from wood and iron? That's some next-level craftsmanship right there  .
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. . And if Hideo Kojima himself is stoked on it, then you know it's somethin' worth keepin' an eye on
. And if Hideo Kojima himself is stoked on it, then you know it's somethin' worth keepin' an eye on  .
. I mean, who wouldn't want to play with puppets made from clay, wood, and iron? It's like something out of a fairytale. The way they've combined art and storytelling is just genius - it's like you're really getting to know Kurt and Karla, you feel?
 I mean, who wouldn't want to play with puppets made from clay, wood, and iron? It's like something out of a fairytale. The way they've combined art and storytelling is just genius - it's like you're really getting to know Kurt and Karla, you feel? 
 I can already imagine myself playing through the giant clay face puzzle and feeling all the feels.
 I can already imagine myself playing through the giant clay face puzzle and feeling all the feels.



 Like, you and your partner are navigating through this whole emotional rollercoaster together... it's gonna be so much fun!
 Like, you and your partner are navigating through this whole emotional rollercoaster together... it's gonna be so much fun!  But what really gets me is how they're focusing on storytelling and human connection. It's like, we're all just trying to figure out love and stuff, right?
 But what really gets me is how they're focusing on storytelling and human connection. It's like, we're all just trying to figure out love and stuff, right? 
 It's like, who would've thought that clay and glue could make for such an awesome gaming experience? The fact that they're using handmade puppets and fabric to create the characters is so unique and charming. And co-op play? That's a whole new level of immersion. I'm excited to see how it all comes together, especially with Hideo Kojima giving his seal of approval
 It's like, who would've thought that clay and glue could make for such an awesome gaming experience? The fact that they're using handmade puppets and fabric to create the characters is so unique and charming. And co-op play? That's a whole new level of immersion. I'm excited to see how it all comes together, especially with Hideo Kojima giving his seal of approval  It's refreshing to see games focusing on storytelling and human connection in a world that can sometimes feel too tech-heavy
 It's refreshing to see games focusing on storytelling and human connection in a world that can sometimes feel too tech-heavy  What do you guys think about this game? Is it gonna be a hit or a miss for me?
 What do you guys think about this game? Is it gonna be a hit or a miss for me?  , and the way they're using real materials to bring the characters to life is so cool
, and the way they're using real materials to bring the characters to life is so cool  . i'm also loving how the game is all about co-op play and experiencing things together with your partner
. i'm also loving how the game is all about co-op play and experiencing things together with your partner  , like, that's just what gaming should be all about.
, like, that's just what gaming should be all about. .
. also the co-op play is super unique ur basically experiencing everything together with ur character its like a real relationship u feel every high low & emotion
 also the co-op play is super unique ur basically experiencing everything together with ur character its like a real relationship u feel every high low & emotion  . The fact that it's got co-op play and puzzles built on emotions is just genius
. The fact that it's got co-op play and puzzles built on emotions is just genius  .
. . I love that it's all about co-op play too - there's nothing like sharing the experience with someone else
. I love that it's all about co-op play too - there's nothing like sharing the experience with someone else  And what if it gets lost in translation when it comes out in 2026? Will it still be as charming and unique then or will it feel like another indie game that fades away into obscurity
 And what if it gets lost in translation when it comes out in 2026? Will it still be as charming and unique then or will it feel like another indie game that fades away into obscurity  .
. . i think that's why hideo kojima was so stoked on this game, he gets it too. and it's not just gaming, it's life in general... sometimes you gotta slow down and appreciate the little things, like a handmade puppet or a moment of silence shared between two people
. i think that's why hideo kojima was so stoked on this game, he gets it too. and it's not just gaming, it's life in general... sometimes you gotta slow down and appreciate the little things, like a handmade puppet or a moment of silence shared between two people  .
. . But seriously though, I think it's a great way to bring players closer to the story. Like, when you're messing around with puzzles or exploring the world, you feel more invested because you're actually using your hands and eyes, not just sitting in front of a screen staring at code
. But seriously though, I think it's a great way to bring players closer to the story. Like, when you're messing around with puzzles or exploring the world, you feel more invested because you're actually using your hands and eyes, not just sitting in front of a screen staring at code  plus hideo kojima thinks its deep
 plus hideo kojima thinks its deep 

 . I love that it's a co-op game, too - no point in beating a level on your own if you're not gonna share the experience with someone else
. I love that it's a co-op game, too - no point in beating a level on your own if you're not gonna share the experience with someone else  .
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 its all bout human connection n emotions & that co-op play element is like wot ur gonna do wif ur bff wen they r goin thru a crush 4 the first time LOL
 its all bout human connection n emotions & that co-op play element is like wot ur gonna do wif ur bff wen they r goin thru a crush 4 the first time LOL