The Unlikely Hero: How Baby Steps Became My Favorite Game of the Year
For me, playing Baby Steps was like going on a horrible hiking holiday with the world's most incompetent loser. The game's protagonist, Nate, is a lovable but pathetic character who refuses to accept help from anyone. As I spent hours guiding him up the mountain, I couldn't help but feel frustrated with his antics, but at the same time, I found myself rooting for him.
Game developer Gabe Cuzzillo shrugs off Nate's appearance in a onesie and big butt, saying "I don't know why he is in a onesie and has a big ass." Bennett Foddy, who collaborated on the game with Cuzzillo, thought it would be cute at first but soon found himself liking big butts, citing evidence for this claim. What's interesting about Nate is that he was inspired by Cuzzillo's own personality, particularly his refusal to accept help from others.
The game's philosophy is centered around its protagonist's journey of self-discovery. At the beginning of the game, players are presented with a pathetically incompetent character who refuses to take initiative or ask for help. However, as players progress through the game, they start to identify with Nate and find meaning in his struggles. The game's developers aimed to create a sense of empathy in the player towards Nate, making them realize that he's not just a one-dimensional character but a representation of our own insecurities.
One aspect of Nate's personality that stands out is his misplaced pride. He's a toxic example of masculine stereotypes, often displaying traits like competitiveness and aggression. However, as players progress through the game, they start to see Nate's flaws and understand why he behaves in such a way. This realization is key to the game's message about masculinity.
The game also delves into themes of culture that emerge when people are critically bored. The developers drew inspiration from train spotters like Francis Bourgeois for its unique camera angles. Foddy explains, "We needed something to put on top of stuff." In this case, it was a variety of exotic fruits that Nate loves.
Baby Steps keeps coming back to the idea that you might hate Nate but also find yourself in him. The game's final joke is that there is no true ending; instead, players are left with a sense of disappointment and sadness as they reach the top of the mountain. However, this realization can be seen as a positive one โ it's about accepting help and learning to ask for assistance when needed.
Game developer Gabe Cuzzillo feels more confident about Baby Steps in retrospect, especially regarding its protagonist Nate. He says that he now understands the game better after finishing it and sees how it balances being a joke and sincere at the same time.
The Unlikely Hero is indeed a unique gaming experience that challenges our perceptions of masculinity and encourages empathy through its lovable but flawed protagonist Nate.
For me, playing Baby Steps was like going on a horrible hiking holiday with the world's most incompetent loser. The game's protagonist, Nate, is a lovable but pathetic character who refuses to accept help from anyone. As I spent hours guiding him up the mountain, I couldn't help but feel frustrated with his antics, but at the same time, I found myself rooting for him.
Game developer Gabe Cuzzillo shrugs off Nate's appearance in a onesie and big butt, saying "I don't know why he is in a onesie and has a big ass." Bennett Foddy, who collaborated on the game with Cuzzillo, thought it would be cute at first but soon found himself liking big butts, citing evidence for this claim. What's interesting about Nate is that he was inspired by Cuzzillo's own personality, particularly his refusal to accept help from others.
The game's philosophy is centered around its protagonist's journey of self-discovery. At the beginning of the game, players are presented with a pathetically incompetent character who refuses to take initiative or ask for help. However, as players progress through the game, they start to identify with Nate and find meaning in his struggles. The game's developers aimed to create a sense of empathy in the player towards Nate, making them realize that he's not just a one-dimensional character but a representation of our own insecurities.
One aspect of Nate's personality that stands out is his misplaced pride. He's a toxic example of masculine stereotypes, often displaying traits like competitiveness and aggression. However, as players progress through the game, they start to see Nate's flaws and understand why he behaves in such a way. This realization is key to the game's message about masculinity.
The game also delves into themes of culture that emerge when people are critically bored. The developers drew inspiration from train spotters like Francis Bourgeois for its unique camera angles. Foddy explains, "We needed something to put on top of stuff." In this case, it was a variety of exotic fruits that Nate loves.
Baby Steps keeps coming back to the idea that you might hate Nate but also find yourself in him. The game's final joke is that there is no true ending; instead, players are left with a sense of disappointment and sadness as they reach the top of the mountain. However, this realization can be seen as a positive one โ it's about accepting help and learning to ask for assistance when needed.
Game developer Gabe Cuzzillo feels more confident about Baby Steps in retrospect, especially regarding its protagonist Nate. He says that he now understands the game better after finishing it and sees how it balances being a joke and sincere at the same time.
The Unlikely Hero is indeed a unique gaming experience that challenges our perceptions of masculinity and encourages empathy through its lovable but flawed protagonist Nate.