'It's the underground Met Gala of concrete murderzone design': welcome to the Quake Brutalist Game Jam

The underground Met Gala of concrete murderzone design: welcome to the Quake Brutalist Game Jam

A lone concrete spire stands in a shallow bowl of rock, sheltering a rusted trapdoor from the elements. Standing on the trapdoor causes it to yawn open like iron jaws, dropping you through a vertical shaft into a subterranean museum. Here, dozens of doors line the walls of three vaulted grey galleries, each leading to a pocket dimension of dizzying virtual architecture and fierce gladiatorial combat.

Welcome to Quake Brutalist Jam, the hottest community event for lovers of id Software's classic first-person shooter from 1996. First run in 2022, the Jam started out as a celebration of old-school 3D level design, where veteran game developers, aspiring level designers and enthusiast modders gather to construct new maps and missions themed around the austere minimalism of brutalist architecture.

This third iteration of the Jam goes much further. In an intense six-week session, contributors designed 77 brutalist-themed maps where players fight new enemies with new weapons. For context, the original Quake, built by legendary game designers such as John Carmack, John Romero, Tim Willits and American McGee, featured 37 levels when it was first released.

Quake Brutalist Jam 3 isn't just for hardcore Quake fans and shooter addicts. This year's Start map has a section dedicated to newcomers with little to no mapping experience. At the other end of the spectrum, it has also seen contributions from industry professionals such as game designer and former teacher at New York University's Game Centre, Robert Yang.

"It's the underground Met Gala of concrete murderzone design, the biggest event on the Quake calendar," Yang says. "Everyone shows off, everyone nurtures the new faces, everybody eats. I love it."

For his contribution, One Need Not Be a House, Yang created an open-ended map that, were it not for all the heavily armed soldiers milling about, wouldn't look out of place in an adventure game like Myst.

Open-ended levels can be tricky, and highly unusual for a Quake map. To help solve this problem, Yang looked to one of the most famous levels from Halo: Combat Evolved โ€“ The Silent Cartographer. "I wanted to make a similar non-linear map but with many branching paths, so you can mix and match your own route, get powerups out of order, and feel like you're getting away with something."

Quake Brutalist Jam 3 isn't just about creating new levels for Quake; it's also about preserving the art of level design that was once dominant in mainstream gaming. The event highlights the remarkable work that community members have been doing for years in a space that professional game design has long since abandoned.

In an era where linear, single-player first-person shooters are rare, and open-world games dominate the market, Quake Brutalist Jam 3 is a breath of fresh air. It's a celebration of the brutalist style, which values functionality over aesthetics, and community-driven creativity.

The event has also spawned a new generation of game developers who are eager to create their own games outside of the mainstream gaming industry. The organisers of Quake Brutalist Jam 3, including Ben Hale and Fairweather, have announced plans to create their own video game, one that's fully independent of id Software's shooter.

"After this jam, we're taking a bit of a break from modding and mapping for Quake," Hale concludes. "We love the community and the continuous celebration of each other's work and aren't going anywhere. But also, we want to just make a game. We've been wanting to do that for so long it's starting to hurt."

As the Quake Brutalist Jam 3 comes to an end, one thing is clear: this event has become a crucial hub for creative gamers, designers, and developers who are passionate about preserving the art of level design and creating their own games on their own terms.
 
idk why ppl need a whole underground Met Gala just for Quake Brutalist Jam ๐Ÿคทโ€โ™‚๏ธ 77 maps might be a lot but is it really necessary? cant we just have an online compo with more participants & less drama ๐Ÿ’ธ and btw, what's the point of having industry pros like Robert Yang participating in something that's not even a "real" game yet? ๐Ÿค‘
 
can't believe how much love & care goes into creating these underground maps ๐Ÿคฏ๐ŸŽจ it's like stepping into an alternate universe where brutalist architecture meets id software's classic fps vibes ๐Ÿ’ฅ what I find really inspiring is that people from all walks of life come together to share their passion for level design, no matter if they're a pro or just starting out ๐Ÿ’ป the fact that industry pros are participating alongside newcomers is just amazing ๐Ÿ‘ can't wait to see what these talented creators come up with next ๐Ÿค”
 
๐Ÿ’ฅ๐Ÿ”จ I'm low-key obsessed with Quake Brutalist Jam 3!!! It's amazing to see how much creativity and passion is going into these brutalist-themed maps, and it's a total breath of fresh air in the gaming world right now. ๐ŸŒ I love that they're giving newcomers a chance to get involved and that industry pros like Robert Yang are contributing too! ๐Ÿคฉ The fact that they're creating their own game outside of id Software's shooter is also super exciting ๐Ÿ’ป๐ŸŽฎ Can't wait to see what the future holds for this community! ๐Ÿ‘
 
omg I'm low-key obsessed with this underground Met Gala vibe Quake Brutalist Jam 3 ๐Ÿคฏ is like, the ultimate celebration of retro gaming and DIY creativity - idk how they fit all these crazy maps into one event but tbh it's a win for community-driven game development ๐Ÿ’ป anyways Robert Yang's contribution One Need Not Be a House sounds mind-blowing, love the nod to Halo: Combat Evolved ๐ŸŽฎ - can't wait to see what other sick maps come out of this jam
 
idk how many times i need to see those same brutalist architecture vibes before i'm like "yaaas can we have some color pls" but seriously tho quake brutalist jam 3 is like a breath of fresh air in this gaming industry. all these devs and level designers are just creating something for the love of it, no mainstream pressure or expectation. its dope to see the community come together like that & Robert Yang's map One Need Not Be a House tho
 
omg u guys idk what's more impressive id software's commitment to their classic games or the entire community's dedication to preserving that style ๐Ÿคฏ Quake Brutalist Jam 3 is literally the underground Met Gala for gamers, with Robert Yang's One Need Not Be a House map being straight fire ๐Ÿ”ฅ it's amazing to see these talented devs and mappers pushing boundaries and creating something entirely new from the ashes of old-school gaming. can't wait to see what they come up with next ๐Ÿ’ฅ
 
I'm loving how things have come full circle ๐Ÿ™Œ - remember when Quake was first released back in '96? It's amazing to see a community still coming together like this, sharing their passion for old-school game design and pushing the boundaries of what's possible with brutalist architecture. Robert Yang's contribution is definitely one of my favorites - I love how he incorporated elements from other games to create something fresh and unique ๐Ÿคฏ. And it's great to hear that there's a new generation of developers emerging from this community, eager to create their own games on their own terms ๐Ÿ’ป. For me, Quake Brutalist Jam 3 is more than just a game jam - it's a testament to the power of community and creative collaboration ๐ŸŒŸ
 
Just when I think gaming can't get any more lit ๐Ÿ”ฅ, Quake Brutalist Jam 3 drops! I'm low-key obsessed with how this community event has taken id Software's classic game to a whole new level ๐Ÿš€. The brutalist architecture vibes are giving me all the 90s nostalgia ๐Ÿคฏ, and I love that newcomers can still get in on the action #NewbieFriendly.

Robert Yang's contribution, One Need Not Be a House, is straight fire ๐Ÿ”ฅ! Who knew that a Quake map could blend so seamlessly with Myst? And I'm intrigued by how they drew inspiration from Halo: Combat Evolved - The Silent Cartographer ๐Ÿค”. It's amazing to see the community come together to preserve the art of level design ๐Ÿ’ป.

I'm also hyped about the plans for an independent game, outside of the mainstream gaming industry ๐ŸŽฎ. This is exactly what we need - more creators taking control and making games on their own terms #GamerIndependence. Long live Quake Brutalist Jam 3! ๐Ÿ‘
 
I'm so hyped for events like Quake Brutalist Jam 3 that showcase community-driven creativity ๐Ÿคฉ! It's amazing to see how a group of passionate game devs can come together, share ideas, and create something entirely new. The fact that it's not just about Quake fans, but also includes newcomers and industry pros is a big plus ๐Ÿ‘. And I love how it's pushing the boundaries of level design, like Robert Yang's contribution ๐Ÿค”. It's a great reminder that gaming can be so much more than just linear, commercial experiences... and it's awesome to see this movement gaining momentum ๐Ÿ’ฅ
 
๐Ÿคฏ I'm loving how Quake Brutalist Jam 3 brings together old-school mapping vibes with modern creativity ๐Ÿ’ป. The fact that they're pushing boundaries with open-ended levels is a total game-changer ๐Ÿš€, especially for newcomers to the community. It's awesome to see industry pros like Robert Yang contributing alongside indie devs, fostering a sense of inclusivity and community ๐Ÿ’•. This event proves that level design isn't just about mainstream gaming anymore ๐Ÿ”ฅ, it's all about creative freedom and pushing the boundaries of what's possible ๐ŸŒ. Can't wait to see what Ben Hale and Fairweather come up with next! ๐ŸŽฎ
 
๐Ÿคฏ just saw the most epic underground Met Gala ๐ŸŽจ, Quake Brutalist Jam 3 is like a concrete murderzone in there ๐Ÿ’ฅ, id Software's classic first-person shooter is still bringing people together after all these years ๐Ÿ’•! ๐Ÿ˜‚
 
OMG ๐Ÿคฏ just heard about Quake Brutalist Jam 3 ๐Ÿ˜ฒ it's like an underground Met Gala for concrete designs ๐Ÿ—๏ธ love how they're celebrating old-school 3D level design and preserving the art of level design ๐Ÿ’ป also super hyped that Robert Yang is a part of it ๐Ÿ™Œ his contribution sounds like a masterpiece ๐Ÿคฉ can't wait to see what others come up with ๐Ÿ‘€
 
omg u guys i just heard about this Quake Brutalist Jam 3 event and its like literally the most lit thing im seeing rn ๐Ÿคฏ they took id Software's classic game and turned it into an underground gaming party with brutalist architecture and gladiatorial combat lol what even is that?!

anyway i think its amazing that a community of level designers, modders, and devs came together to create this event. its like they're preserving the art of level design for the sake of fun and creativity ๐ŸŽจ but also im calling BS on id Software being completely left out of it... did they just wanna distance themselves from their own game or something? ๐Ÿค‘

and can we talk about Robert Yang's contribution? One Need Not Be a House is like, so cool! its open-ended level design is giving me life ๐Ÿคฉ and i love how he drew inspiration from Halo: Combat Evolved.

im also hyped that this event has spawned a new gen of game devs who wanna create their own games outside the mainstream gaming industry ๐Ÿ’– ben hale and fairweather's plan to make their own game is like, so inspiring! maybe its time for id Software to take note? ๐Ÿค‘
 
Just heard about the Quake Brutalist Game Jam ๐Ÿคฏ, and I'm low-key obsessed! This underground Met Gala is all about concrete murderzone design, and it's a huge celebration of old-school 3D level design ๐Ÿ’ป. I love how they're giving newcomers a chance to join in on the action, even if they don't have mapping experience ๐Ÿ˜Š. And, can we talk about Robert Yang's contribution? ๐Ÿคฉ One Need Not Be a House is like a work of art! The way he incorporated non-linear gameplay and branching paths is genius ๐Ÿ’ก.

This jam is also a big deal because it highlights the art of level design that was once dominant in mainstream gaming ๐Ÿ™Œ. It's amazing to see how community members are preserving this craft, even when pros have moved on ๐Ÿ‘. And, the fact that they're planning their own game? ๐Ÿ”ฅ That's what I call a game-changer! ๐Ÿ’ฅ
 
OMG, I'm so down for this Quake Brutalist Jam 3 ๐Ÿคฏ! It's amazing to see how these talented devs are bringing back the brutalist style and pushing the boundaries of level design ๐Ÿ’ฅ. And can we talk about how cool it is that industry pros like Robert Yang are contributing? ๐Ÿ™Œ I love how they're not just creating for Quake fans, but also trying to preserve the art of level design in a way that's accessible to newcomers ๐Ÿค. The idea of an open-ended map with branching paths and powerups out of order sounds insane! ๐Ÿ˜ฒ Can't wait to see what Ben Hale and Fairweather come up with next ๐Ÿ’ป
 
omg u gotta check out this underground Met Gala for concrete designs ๐Ÿคฏ, it's like a Quake Brutalist Game Jam, where ppl create these insane brutalist-themed maps with all sorts of crazy combat mechanics and stuff. its not just for hardcore Quake fans, they got sections for newbies too so even if u dont know how to make maps ur still welcome ๐Ÿค—. the best part? its a community-driven event where ppl come together to create something epic ๐Ÿ’ฅ. i wish id Software would take notice of this and support these creators more ๐Ÿค”. also, theres rumors of them making their own game, which is super exciting! ๐ŸŽฎ
 
lol what's up with these underground Gamas its like they're tryna make id Software jealous or wth would i even play Quake again tho? its so old news but at the same time im hyped for this game jam 3 lol its like a big ol' underground party for all u gamers out there

ive seen some sick designs on that Quake Brutalist Jam website my fave is "One Need Not Be a House" by Robert Yang, btw has anyone else played it? its so underrated idk how i stumbled upon it tho

i love how its like a community driven thing where ppl can show off their skills and share ideas with each other i mean who doesnt want to be part of somethin thats gonna make ur name pop in the gaming scene?

id love to see more events like this, but wth no budget or resources would it even be possible? sounds like these organizers r just tryna keep the Quake spirit alive

btw has anyone got a link to watch some gameplay vids from Quake Brutalist Jam 3??
 
๐Ÿคฏ I just got done reading about the Quake Brutalist Game Jam and it's been totally mind-blowing ๐Ÿคฏ! They took the classic first-person shooter from 1996 and turned it into an underground event where designers, level creators, and gamers come together to build new maps and missions with a brutalist twist ๐Ÿ”ฅ. It's like the Met Gala for concrete murderzone design ๐Ÿ˜‚!

What I love about this event is that it's not just for hardcore fans, but also for newcomers who want to get into mapping and level design ๐Ÿค. And seeing contributions from industry professionals like Robert Yang is just amazing ๐Ÿ’ฏ! He created an open-ended map that's similar to Halo: Combat Evolved, but with a Quake twist ๐ŸŽฎ.

I think this event is so cool because it's a breath of fresh air in the gaming world ๐ŸŒž. It's all about community-driven creativity and preserving the art of level design ๐Ÿ’ป. And who knows, maybe we'll see some new games from the organizers themselves? ๐Ÿค” Ben Hale mentions they're working on an independent game, which is super exciting ๐ŸŽ‰!

Anyway, if you're a fan of Quake or just want to check out some awesome level design, you gotta check out the Quake Brutalist Game Jam 3 ๐Ÿš€!
 
I gotta say, it's amazing to see how this underground gaming community is coming together to celebrate id Software's classic game, Quake ๐Ÿคฏ. The idea of an underground Met Gala for concrete murderzone design is pure genius ๐Ÿ’ฅ! It's like they're reviving the spirit of 90s gaming, where creativity and innovation thrived in the underground scene.

I love how this event is not just about creating new levels, but also about preserving the art of level design that was once dominant in mainstream gaming ๐ŸŽจ. It's a breath of fresh air in an industry that often prioritizes aesthetics over functionality. And it's awesome to see the next gen of game developers being inspired by this community-driven creativity ๐Ÿ”ฅ.

The fact that they're planning to create their own video game, independent of id Software, is also super exciting ๐ŸŽฎ! It's a testament to the power of community and passion. I'm rooting for them all the way ๐Ÿ‘
 
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