A Stop-Motion Masterpiece: Unpacking the Unique Love Story Behind Out of Words
In a world where video games are increasingly reliant on code and digital assets, Out of Words stands out as a refreshing anomaly. This stop-motion adventure game is literally crafted from clay, fabric, and glue, bringing an undeniable charm to its storytelling and gameplay.
The brainchild of Johan Oettinger, a lifelong enthusiast of point-and-click claymation games like The Neverhood, Out of Words has been in development for years. After working on various films, commercials, and installation art projects, Oettinger finally merged his passion for stop-motion with video game design. The result is a love story that transcends the digital realm, told through handcrafted characters, environments, and animations.
The narrative centers around Kurt and Karla, two young protagonists navigating the complexities of first love. With each carefully crafted frame, the studio conveys the anxiety and uncertainty of finding the right words to express one's emotions. This emotional depth is reflected in the game's design, where players must navigate challenges that test their bond with each other.
One of the most striking aspects of Out of Words is its blend of traditional craftsmanship and cutting-edge technology. The 40-strong studio developed custom scanners and photogrammetry tools to bring handcrafted assets into Unreal Engine, pairing this with stop-motion cutscenes that showcase animators working tirelessly to create each frame. This human touch imbues the game with a sincerity and vulnerability that's rare in digital entertainment.
The co-operative play element is at the heart of Out of Words, allowing two players to guide Kurt and Karla through a world full of unexpected challenges. Trust and communication are key themes here, as players must work together to overcome obstacles and nurture their relationship. Even the game's most intricate puzzles rely on emotional resonance, like the enigmatic giant clay face that 'twitches' around its occupants.
As Oettinger notes, "The co-operative play element is at the very core of the game design." This focus on shared experience and mutual understanding is evident in every aspect of Out of Words. When asked about his ambitions for the game, Oettinger poignantly states, "We basically want you to remember this experience for the rest of your life."
With a release date set for 2026 on PC, PlayStation 5, and Xbox, Out of Words promises an unforgettable journey through the complexities of human connection. By embracing traditional craftsmanship and blending it with innovative technology, Oettinger's creation stands out as a testament to the power of storytelling in video games. As the game's lead designer, Jeff Sparks, aptly puts it, "You must treasure the immense adventure it is to express your love to someone for the first time."
In a world where video games are increasingly reliant on code and digital assets, Out of Words stands out as a refreshing anomaly. This stop-motion adventure game is literally crafted from clay, fabric, and glue, bringing an undeniable charm to its storytelling and gameplay.
The brainchild of Johan Oettinger, a lifelong enthusiast of point-and-click claymation games like The Neverhood, Out of Words has been in development for years. After working on various films, commercials, and installation art projects, Oettinger finally merged his passion for stop-motion with video game design. The result is a love story that transcends the digital realm, told through handcrafted characters, environments, and animations.
The narrative centers around Kurt and Karla, two young protagonists navigating the complexities of first love. With each carefully crafted frame, the studio conveys the anxiety and uncertainty of finding the right words to express one's emotions. This emotional depth is reflected in the game's design, where players must navigate challenges that test their bond with each other.
One of the most striking aspects of Out of Words is its blend of traditional craftsmanship and cutting-edge technology. The 40-strong studio developed custom scanners and photogrammetry tools to bring handcrafted assets into Unreal Engine, pairing this with stop-motion cutscenes that showcase animators working tirelessly to create each frame. This human touch imbues the game with a sincerity and vulnerability that's rare in digital entertainment.
The co-operative play element is at the heart of Out of Words, allowing two players to guide Kurt and Karla through a world full of unexpected challenges. Trust and communication are key themes here, as players must work together to overcome obstacles and nurture their relationship. Even the game's most intricate puzzles rely on emotional resonance, like the enigmatic giant clay face that 'twitches' around its occupants.
As Oettinger notes, "The co-operative play element is at the very core of the game design." This focus on shared experience and mutual understanding is evident in every aspect of Out of Words. When asked about his ambitions for the game, Oettinger poignantly states, "We basically want you to remember this experience for the rest of your life."
With a release date set for 2026 on PC, PlayStation 5, and Xbox, Out of Words promises an unforgettable journey through the complexities of human connection. By embracing traditional craftsmanship and blending it with innovative technology, Oettinger's creation stands out as a testament to the power of storytelling in video games. As the game's lead designer, Jeff Sparks, aptly puts it, "You must treasure the immense adventure it is to express your love to someone for the first time."